First of all, a very happy New Year to everyone who has supported Warhost, played games, painted miniatures, shared feedback, and helped shape this world with us. 2025 laid the foundations. 2026 is about building on them.
Below is a look at what we have planned for the year ahead.
The Warhost Map: Grounding the World
One of our biggest goals for 2026 is to properly ground the Warhost setting with an official map. This will give structure and geography to the kingdoms, borders, strongholds, and contested lands you have already encountered in the lore.
We will be working closely with Marco Capparoni on this project, ensuring the map reflects the grounded, early medieval (Dark Age) feel of Warhost while leaving space for mystery, conflict, and future expansion. The map will help anchor campaigns, inspire scenarios, and give context to the stories we are telling, as well as the ones you are creating at your tables.
Warhost Lore: More Stories, More Often
Lore will be a regular feature throughout 2026.
We will be sharing more background on factions, key figures, cultures, and pivotal moments in history. This will range from quiet political manoeuvring to desperate last stands. Expect short fiction, lore articles, scholars’ fragments, and deeper dives into the philosophies and conflicts that shape Warhost.
This is not worldbuilding for its own sake. It is about giving players hooks, inspiration, and space to weave their own stories into the setting.
Regular Warhost Blog Posts
Alongside lore, we are committing to regular Warhost blog posts throughout the year. These will cover a mix of topics, including lore and setting updates, new rules, rule clarifications, design insights, new miniature previews, and release plans.
The aim is to keep communication consistent and open, so you always know what we are working on and where Warhost is heading.
New Releases
We aim for regular new releases throughout 2026, targeting approximately one per month. This will include heroes, unit expansions, and faction additions, all designed with the same grounded aesthetic and narrative focus that defines Warhost.
The Dwarven Release
The Dwarven range is a major priority, and we are aiming to bring it to you as early as possible in 2026. The dwarves have been a long time coming, and we are excited to finally begin expanding their presence in both miniatures and lore. If you are new and haven’t seen what is planned for the dwarves, you can catch up here:
Faction Focus for 2026
During 2026, once the dwarves have arrived, our new faction focus will be on the Dead, the Outcasts, the Fallen, and the Human Kingdoms.
Each of these factions will receive additional attention through lore, actual releases, and rules support, helping to flesh them out as fully realised forces on the tabletop and within the setting.
Starting the Year with a Thank You
To begin 2026 properly, we are giving something back.
Anyone who purchases Warhost will now receive a free PDF of version one of The Barons’ War, which is required to play. We have updated the products in the store to reflect this.
If you have already ordered the Warhost sourcebook from the Warhost website, we will automatically send you a copy. If you ordered through the now-retired Hobday and Hicks website and do not receive a copy, please let us know, and we will send you a download link.
Thank you again for being part of Warhost. 2026 is about momentum, consistency, and storytelling, and we are excited to share it with you.
Here’s to a year of battles, legends, and warhosts yet to rise.
2 comments
No fantasy setting is truly complete without a world map, so I can hardly wait to see where the different factions are positioned to each other and to see their heraldry.
I am also really looking forward to all the other releases and lore reveals that will be unveiled in the future.
Best of luck with all the goals you have set for Warhost and I hope everything will go smoothly.
Haven’t heard about the Outcasts and the Fallen… alternate dwarves and elves?